![]() However, integrating Lumen into our games was no small feat. It can simulate indirect (bounce) lighting and reflections. It brings a level of realism to game lighting with raytracing to simulate the path of light and how it interacts with surfaces and materials. Lumen is a new real-time global illumination tech. All the dev teams communicated with us brilliantly to make sure the new tools were exactly what we needed to make the game look amazing and run smoothly. The changes touched every part of the game, and all our scenes, lighting and assets had to be converted. It was a big risk because normally you lock in the version of your development engine early. These technologies play a pivotal role in creating a realistic and dark world that aligns perfectly with the neo-noir art direction of our game.Īn important milestone in our development was the upgrade from Unreal 4 to Unreal 5. With the release of Unreal Engine 5, the landscape has shifted dramatically, presenting game developers with an array of groundbreaking technologies and tools. I wanted to delve into our experiences and challenges with some of the experimental technologies that have come to define UE5: Nanite, Virtual Shadow Maps and Lumen. In the ever-evolving world of video game development, staying at the cutting edge is a continuous pursuit. I’m going to share with you now a behind-the-scenes look at what our team has been doing on the game, and when you play it, we hope that you will all love it as much as we do. Together with Nick Slaven, our Studio Technical Director, it has been my honour to lead our talented team on the technical side of the game. My name is Andrea Sancio, and I am the Associate Technical Director working on Vampire: The Masquerade - Bloodlines 2 at The Chinese Room. But they're absolutely lovely."Ĭouchpotato spotted the developer diary #5 for VtM: Bloodlines 2: A Dive into Next-Gen Game Development I'm like a satellite that kind of spins around the inner workings of the company, which I know nothing about, and every once in a while, they call me in and I come in and do a little thing, and then I go back into my orbit. So I sit a little bit on the outside of the company itself. "I have a lot of respect for CD Projekt Red. "I don't have as close a relationship with many other developers, and a lot of the other developers who I know fairly well are indie developers so they're much smaller in scale in terms of what they're doing and everything else," Cockle said. ![]() "I would love to just keep voicing Geralt until I can no longer voice anymore."Ĭockle made clear he doesn't know much of what's happening at CD Projekt Red - or Fool's Theory, the developer making The Witcher Remake - but he's only ever had a positive experience working on The Witcher so would love to return. I'm thrilled every time CD Projekt calls me up and says, 'Hey, Doug, are you available for such and such?' And my heart does a little flutter and leaps, and I go, 'Yes, of course I am,' because I love it so much." "I would love to just keep voicing Geralt until I can no longer voice anymore," he said. Speaking to IGN, Cockle made clear his love for The Witcher by saying he wants to voice Geralt forever, even if Polaris is moving away from the character. Geralt of Rivia voice actor Doug Cockle is eager to return for upcoming CD Projekt Red projects like The Witcher Remake, the next mainline game codenamed Polaris, and more. ![]() IGN reports that the the voice of Geralt of Rivia wants to return to his role as long as he can: Geralt of Rivia Voice Actor Doug Cockle Eager to Return for The Witcher 4, Remake, and More
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |